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Anthony Popp - Game Programming for Interactive Media

Zombie Mine Quest - Roguelike Dungeon Crawler

Happy Pong, Publishing a polished and stable game is hard work

Colosseum Coach Team of 7 - Working on teams is realistic

I am a software engineer with a background in game development looking to work at a cool company where great people make great products.

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- Made from scratch in C++ and OpenGL

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- Self-taught all vector match, shadows, and collision detection algoithms 

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- Snake Genre inspired. 2 Game Modes, 2 Scenic Levels.

 

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- C#, MonoGame, and High Level Shader Language (HLSL) 

 

- $600 Lifetime revenue across all platforms

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- Global Leaderboards, cloud saves, and achievements use SteamWorks SDK

 

 

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- Made in Unity 5 and published on Android and iOS

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- Free-to-play Casual RPG with procedural content

 

- Monetized with ads and IAP. Uses Mixpanel to track retention

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- Showcased at PAX East in 2017

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More Professional Experience

WRKSHP: Junior Android Engineer

- Developed and maintained Beat Fever, a Social Music MMO for Android and iOS with over 5 million downloads

 

- Executed user-facing features that adapt to multiple screen sizes on mobile in a multi-threaded application in Java

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Monsarrat: Software Developer

- Created an MMO prototype that was showed to angel investors and later received funding.
 

- Used Google Tango (AR SDK) and Photon plugin in Unity 3D

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GSN Games: Game Developer Intern

- Developed and unit tested a Facebook casino slots game which included progressive jackpots as a key differentiating mechanic

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Popp Games

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© 2013 Anthony Popp Zombie Mine Quest & Happy Pong 

© 2014 Anthony Popp R&D Simulator, Billiards Game, Android Studio UI Editor

© 2016 Anthony Popp The Potassium Train

All Rights Reserved

 

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