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Skills: Perforce, Design Patterns

  • Ability to work on a team and communicate effectively between artists and programmers

  • Experience with managed source control

  • Deep knowledge of the Unity Game engine

  • Mentoring and leading other programmers, on-boarding, and writing design documents

  • Agile and Kanban

Colosseum Coach is a strategy-based RPG for tablets (iOS & Android) where the player commands a team of gladiators and must lead them to victory against the arena’s monstrosities.

I implemented key systems including battle mechanics, event dispatching, saving,  progression curves, and many of the UI's

Colosseum Coach Unity 5.x, Team of 7 - Working on teams is realistic

Anthony Popp:           Systems Programmer

Grace Barrett-Snyder: Programmer/Lead Designer

 

Sofia Miren Syjuco:     Producer/Character Artist/Monster Artist

Philip “P.J.” Keenan:   Lead Programmer

Mariel Rodriguez:        Lead Artist

 

Catherine Litvaitis:      Production Artist/Battle FX Animator

 

Joe Marchuk:              Composer/Sound Designer

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