Skills: Perforce, Design Patterns
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Ability to work on a team and communicate effectively between artists and programmers
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Experience with managed source control
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Deep knowledge of the Unity Game engine
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Mentoring and leading other programmers, on-boarding, and writing design documents
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Agile and Kanban
Colosseum Coach is a strategy-based RPG for tablets (iOS & Android) where the player commands a team of gladiators and must lead them to victory against the arena’s monstrosities.
I implemented key systems including battle mechanics, event dispatching, saving, progression curves, and many of the UI's
Colosseum Coach Unity 5.x, Team of 7 - Working on teams is realistic
Anthony Popp: Systems Programmer
Grace Barrett-Snyder: Programmer/Lead Designer
Sofia Miren Syjuco: Producer/Character Artist/Monster Artist
Philip “P.J.” Keenan: Lead Programmer
Mariel Rodriguez: Lead Artist
Catherine Litvaitis: Production Artist/Battle FX Animator
Joe Marchuk: Composer/Sound Designer


