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Skills:

  • Knowldge of the HTC Vive SDK

  • Understanding of 3D Math and Trigonometry

  • Fluency in the the emerging field of virtual reality

Role: Programmer
Platform: PC

We developed this game for VR in a few months with the goal of simulating life as a pet hamster.

My job was to program the movements within the ball such that the acceleration would not lead to motion sickness. I successfully achieved this by syncing the rolling with the motion controllers 1-to-1. In addition, when the player goes outside the ball, the screen will fade to black. This will keep them "grounded" without clipping through walls and without experiencing vertigo.

Puzzle Hamster VR

Christopher Paik:     Producer

Alec Heyer:              Lead Designer

Anthony Popp:       Programmer

Sebastian Richter:   Programmer

Sarah Robinson:     Programmer

Michael Intveldt:      Programmer

Algustus Lee:          Programmer

Amanda Stockman: Lead Artist

Nicole Forsman:      Artist

Nathan Enloe:         3D Artist

Thomas Lloyd:        3D Artist

Marco Moreira:       3D Artist

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