Skills:
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Knowldge of the HTC Vive SDK
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Understanding of 3D Math and Trigonometry
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Fluency in the the emerging field of virtual reality
Role: Programmer
Platform: PC
We developed this game for VR in a few months with the goal of simulating life as a pet hamster.
My job was to program the movements within the ball such that the acceleration would not lead to motion sickness. I successfully achieved this by syncing the rolling with the motion controllers 1-to-1. In addition, when the player goes outside the ball, the screen will fade to black. This will keep them "grounded" without clipping through walls and without experiencing vertigo.
Puzzle Hamster VR
Christopher Paik: Producer
Alec Heyer: Lead Designer
Anthony Popp: Programmer
Sebastian Richter: Programmer
Sarah Robinson: Programmer
Michael Intveldt: Programmer
Algustus Lee: Programmer
Amanda Stockman: Lead Artist
Nicole Forsman: Artist
Nathan Enloe: 3D Artist
Thomas Lloyd: 3D Artist
Marco Moreira: 3D Artist